As this is a learning experience, I have tried yet another way of handling graphics for the fish. Each fish will be animated, with at least 2 frames of animation. I could do this by storing each frame of animation separately (called fish1.bmp, fish2.bmp etc), but I have decided to organise them using sprite sheets. This is a large image containing several different frames of the same picture. When you want to use it, you tell the program to grab the appropriate section of the larger image.
![]() |
You might not be able to tell, but the two frames are slightly different. |
So, I have created a class of fish which is quite adaptable. It should enable me to have lots of different fish which have different appearances, sizes, speeds, numbers of frames and score values. I can set my program to generate these fish as frequently as I wish, so later levels can be teeming with targets. Later levels will include fish which lose you points (such as endangered species) or damage your boat, (like an electric eel or a shark).
Beginners' harpoons will only be able to catch one fish before returning, but later upgrades will let you plough through a whole load of fish in one go!
Updated source files
No comments:
Post a Comment