I like to play around with technology. I try out ideas and see if I can work out how to do interesting things.
This is what I'm doing now.
Saturday, 1 December 2012
Dude meets Blob
I have knocked up a little blob creature in Fireworks and added it to my game. This one is a Blob monster, because I thought that would be the easiest to draw and animate. I have implemented collision detection, but at the moment nothing happens when you touch the Blob.
(And yes, I am aware of the irony when I say "my guy has no life")
I need to develop some sort of life gauge to indicate Dude's state of health.